top of page
Premiere de couverture.gif

2021 - 3 months - part-time

Overview

Bisbille is a local multiplayer physics-based game project made on Unity3D.

​

The game is a 2 to 4 player local confrontation (couch gaming). The last survivor wins the round.

In order to do this, players are given 2 main mechanics:  attract and repel, in order to send the other players into the holes.

Trailer

Trailer
Intentions

Intentions

Intentions:

​

  • Confrontation in “Last man standing”

  • Fast, chaotic and nervous confrontation

  • Easy to play, hard to master

  • Use the environment to your advantage (like a weapon or a protection)

  • Quick succession of games

​

Team composition :

​

  • Guillaume Montella 

  • Aymeric Godivier

  • Margaux Muller

  • Florian Hubert

  • Kiyan Forester​

  • Alexandre Farcy

  • Oscar Baudry

Roles on the project

Roles on this project

During the development of this project, I mainly worked on Level Design and Game Feel.

The purpose was to produce a set of varied levels, instantly recognizable and understandable at first glance, even for inexperienced players.

​

To stick to the "easy to learn, hard to master" principle, the gameplay had to be perfectly ergonomicclear And intuitive.

The desired game feel is mastery ; the player should never think that he lost because of the game, only the players' talents allow them to stand out.

Main mechanic

Main mechanics:
Repel and attract

mécanique.gif

Secondary mechanics:
Dash

Secondary mechanic
mécanique 2.gif
bottom of page