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Premiere de couverture.gif

2021 - 3 months - part-time

Overview

Bisbille is a local multiplayer physics-based game project made on Unity3D.

The game is a 2 to 4 player local confrontation (couch gaming). The last survivor wins the round.

In order to do this, players are given 2 main mechanics:  attract and repel, in order to send the other players into the holes.

Trailer

Trailer
Intentions

Intentions

Intentions:

  • Confrontation in “Last man standing”

  • Fast, chaotic and nervous confrontation

  • Easy to play, hard to master

  • Use the environment to your advantage (like a weapon or a protection)

  • Quick succession of games

Team composition :

  • Guillaume Montella 

  • Aymeric Godivier

  • Margaux Muller

  • Florian Hubert

  • Kiyan Forester

  • Alexandre Farcy

  • Oscar Baudry

Roles on the project

Roles on this project

During the development of this project, I mainly worked on Level Design and Game Feel.

The purpose was to produce a set of varied levels, instantly recognizable and understandable at first glance, even for inexperienced players.

To stick to the "easy to learn, hard to master" principle, the gameplay had to be perfectly ergonomicclear And intuitive.

The desired game feel is mastery ; the player should never think that he lost because of the game, only the players' talents allow them to stand out.

Main mechanic

Main mechanics:
Repel and attract

mécanique.gif

Secondary mechanics:
Dash

Secondary mechanic
mécanique 2.gif
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