

2021 - 3 months - part-time
Overview
Bisbille is a local multiplayer physics-based game project made on Unity3D.
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The game is a 2 to 4 player local confrontation (couch gaming). The last survivor wins the round.
In order to do this, players are given 2 main mechanics: attract and repel, in order to send the other players into the holes.
Trailer
Intentions
Intentions:
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Confrontation in “Last man standing”
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Fast, chaotic and nervous confrontation
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Easy to play, hard to master
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Use the environment to your advantage (like a weapon or a protection)
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Quick succession of games
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Team composition :
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Guillaume Montella
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Aymeric Godivier
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Margaux Muller
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Florian Hubert
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Kiyan Forester​
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Alexandre Farcy
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Oscar Baudry
Roles on this project
During the development of this project, I mainly worked on Level Design and Game Feel.
The purpose was to produce a set of varied levels, instantly recognizable and understandable at first glance, even for inexperienced players.
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To stick to the "easy to learn, hard to master" principle, the gameplay had to be perfectly ergonomic, clear And intuitive.
The desired game feel is mastery ; the player should never think that he lost because of the game, only the players' talents allow them to stand out.
Main mechanics:
Repel and attract

Secondary mechanics:
Dash
