

2021 - 3 months - part-time
Overview
Bisbille is a local multiplayer physics-based game project made on Unity3D.
The game is a 2 to 4 player local confrontation (couch gaming). The last survivor wins the round.
In order to do this, players are given 2 main mechanics: attract and repel, in order to send the other players into the holes.
Trailer
Intentions
Intentions:
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Confrontation in “Last man standing”
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Fast, chaotic and nervous confrontation
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Easy to play, hard to master
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Use the environment to your advantage (like a weapon or a protection)
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Quick succession of games
Team composition :
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Guillaume Montella
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Aymeric Godivier
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Margaux Muller
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Florian Hubert
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Kiyan Forester
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Alexandre Farcy
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Oscar Baudry
Roles on this project
During the development of this project, I mainly worked on Level Design and Game Feel.
The purpose was to produce a set of varied levels, instantly recognizable and understandable at first glance, even for inexperienced players.
To stick to the "easy to learn, hard to master" principle, the gameplay had to be perfectly ergonomic, clear And intuitive.
The desired game feel is mastery ; the player should never think that he lost because of the game, only the players' talents allow them to stand out.
Main mechanics:
Repel and attract

Secondary mechanics:
Dash
