
Design References Folder

To support my work in Level Design, I created a Design References Folder composed of Pictures I took during various international trips.
This approach is partly inspired by the WTF (World Texture Facility), the WMF (World Mapping Facility) precursor, both Ubisoft's tools created as inspiration for developers, artists and designers.
Level Design: Inspiration
Different source materials can be used as a basis for my approach when designing a level, in addition to the orientation given by the specifications. Photography, video or drawing are among the most recurrent.
This reference archive is composed of photos taken around the world, it contains pictures representing different cultures, each filled with exceptional and unique designs.
These naturally become inspiration, according to the needs of the project.
This can range from design objects, buildings, specific facilities, from a circulatory layout in an urban garden to a designer railing.
The goal is to capture exceptional elements, in order to propose original designs.




Reference directory
The reference directories are a sorting principle by sub-folders, to ease access to inspirational databanks. Architecture, spatial design, gardens, circulatory systems in other countries, up to various works of art...
In addition to the simple date-sorted photo archives on a hard drive, I have created a reference directory, organized in a multitude of sub-folders classified according to various criteria.
In addition to the memorization of the photographed places, this parallel classification
makes it easier to find certain items.
An example of nomenclature for these folders would range from architectural / landscape / object types,
to rankings by size / volume and others discriminating characteristics.
Photography: Personal gallery and spatial design
In order to present my approach, what catches my eye, my framing intentions or simply to present my affinities through certain photos, I posted on Flickr a selection of pictures among more than 10 years of shots.
This selection presents the interest I have in the environments I am given to discover.
It partially reflects my artistic affinities, and soberly illustrates my methods of conception in Level Design.